Andrea@Boltzbrains

The first time I thought about making a video game was when I was about 15 years old. At the time I was totally into Resident Evil 2 and Resident Evil (yes, I played them in this order, I would say that it’s a bit of an habitude since the story repeated firstly with Doom, then with Assassin’s Creed, with Wolfenstein…and so on). However, together with my best friend and deskmate, we challenged each other to finish the game as quickly as possible. I also remember that it was possible to modify the game saves with an hex editor to put various objects in the inventory. However, the dream was to make a game like Resident Evil…I also downloaded (with a 56K modem!) some programs and tried to realize something with my friend. Unfortunately the tools of those times were not exactly suited for a 15 year old with basic knowledge of Turbo Pascal. 

It’s incredible that it took just 20 years for the dream to come true 🙂

In the meantime, I advanced on a path that I had set since I was a child, to become a scientist, a chemist specifically. The choices were therefore rather clear, but I continued to cultivate my interest in computers and programming, also dedicating myself to the assembly of pc. Well, I forgot to mention music, thrash metal actually,  and sports!

It was in university years that my taste in games moved definitely towards shooters, both in first and third person, thanks to titles such as Halo and Gears of War. 

My passion for computers and that for science ran on parallel tracks for many years before my discovery of computational chemistry brought them together. From here began a strange path that, passing through cellular automata, Monte Carlo methods, molecular dynamics, neural networks and artificial intelligence, eventually landed on game programming…who knows where it will lead now!